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The News
Maps = 49, Tools = 13, Mods = 16, Skins = 11, Patches = 2, Wallpaper = 12
     

Posted by: Jet on 8/6/2002 - 2:37AM.
     

A Novelty Sized Update.

     First off, the map section has been re-ordered to support the demolition, and kill the man with the ball game types.

It also now has a place for maps that are compatible with all versions.

Second, the only skins offered here now, are player skins, because they are by far the most popular.

Updates:

- 9 New maps
- 4 New player skins.


     

Posted by: Jet on 7/30/2002 - 11:26PM.
     

No Fog Server!

     jolt.co.uk, Europe's largest independent online gaming network, have added a NO FOG 20 player CTF server: 195.149.21.85:20109

To be able to use the NO FOG server you need to grab a file off www.sof2.jolt.co.uk or from http://flash.to/sof2/.

Some of the maps look amazing...but there is a trade off...you will suffer a huge drop in Frames Per Second and therefore should only use the NO FOG server if you have an UBER gaming rig.

For more info. visit www.sof2.jolt.co.uk or http://flash.to/sof2/


     

Posted by: Jet on 7/23/2002 - 11:20AM.
     

Want to Learn How to Map?

     This will give any n00b sof II mappers a GREAT chance to learn how to use the radient mapping tool for sof II. Here is what the site emailed me.

"Inside Soldier of Fortune (http://www.insidesof.com) has launched a new project called : "Welcome to the Real World".
In this project people can start building a real life environment from scratch. Every week we will show the next step on
how to proceed in the creation of a multiplayer map. Mapping experience is not required, everything will be explained
with tutorials and extra info on how to complete the next step. In the beginning the progress will be slow, since we want
to give people that are on a holiday or are planning a holiday the possibility to catch up. Experienced mappers are invited as
well, the progress won't be that fast, and creating the map should not mess up the schedule of their other maps/mods."


     

Posted by: Jet on 7/14/2002 - 6:34PM.
     

The Offical HQN Intro.

     To see my new intro for the HQ Network go to www.rfhq.com and click the top link that says "View HQN Intro".


     

Posted by: Jet on 7/14/2002 - 4:01AM.
     

Every Single Update the Patch Made.

     The long time awaited patch for Raven´s hit game Soldier of Fortune II : Double Helix is finally out.
Here are the fixes:

Single Player:
- Fixed rotating brushes to load/save properly.
- Fixed several NPC animation issues where the AI would become stuck reloading, firing while leaning, or picking up weapons.
- Fixed kam3 navpoint bug.
- Fix for player dying for no apparent reason in shop6.
- Fix for col8 occasionally not ending.
- Allow editing and saving of navpoints so Modders can make SP levels.
- 3-button mouse w/o mousewheel will now work.
- NPCs have a difficult time seeing you when you are crouched or prone in tall grass. They will still, however, investigate the nearby area the player was last seen.
- Stun grenades have a greater affect on NPCs.
- Moving while crouching being regarded as running is now fixed
- Fixed crash in menus when background image wasn't found.
- Timegraph and mousemove graph now display blue and green lines on a black background rather than black on a black background
- Added new video card cfgs.

Multiplayer:
- Demolition gametype added.
- MP5SD weapon added.
- 4 new maps added.
- Fix for demo playback.
- RMG fixes for reliable connectivity to Linux dedicated servers.
- Small leaning bug fixed.
- MODs menu added to main screen to show list of installed MODs.
- Fix for time display in game logs.
- Exploit to get around limited enemy following was fixed.
- Buffer overrun fixed for team say in certain cubes on the raven map.
- Player will no longer slow down when walking through a puddle.
- When playing a demo back the objectives screen no longer pops up.
- "Use" key bind added for demolition gametype.
- "Drop item" key bind added to allow people to drop the flag, briefcase, or bomb.
- Should no longer be dropped off a server with "invalid pk3" message on map changes.
- Added "logfilename" server cvar to allow admins to specify the name of the qconsole.log file.
- Added "g_roundjointime" server cvar to allow the amount of time someone can join a round in progress in inf or dem.
- Added "g_suddenDeath" server cvar to allow control of whether a match should end if tied.
- Added "banip", "banclient", "banremoveip", and "banlist" server commands. New ban system allows up to 4096 bans and stores the bans in the file sof2mp.ban by default.
- Fire damage caused by walking through a fire grenade does not cause TK damage (initial blast does though).
- Gametype modders can now base their mod off another to use its entities and spawns.
- Server’s status request no longer shows the score of the client when someone is spectating them.
- Server’s status request now reports the team scores.
- Server’s status request now contains each client’s current team.
- Fire grenades don’t slow you down as much when you run through them.
- Death messages no longer disappear after a map change.
- Grenades that fall after being killed trying to throw one no longer cause team kill damage.
- Team kill damage should now forgive properly.
- Added hud indicators for CTF flag status.
- IP address added to server log file when someone connects.
- Entity func_wall added for demolition gametype.
- Entity target_effect added for demolition gametype.
- Ability to ban people for a given duration of time added.
- New server cvar "g_teamkillBanTime" which specifies the number of minutes you are banned for after being autokicked for team killing (default 5 minutes).
- New server cvar "g_voteKickBanTime" which specifies the number of minutes you are banned from the server after being vote kicked (default 0).
- Guns will no longer glow white in RMG fog when detail textures are on.
- Pause when clients join a team has been fixed.
- Servers will now exclude color-coding when sorting in the in-game browser
- Jump action should jump off ladders properly now
- Next and prev weapons (mousewheel by default) will now double as zoom in and zoom out when in zoom mode (can be turned off)
- Death messages now include the weapon name that did the killing


     

Posted by: Jet on 7/12/2002 - 9:08PM.
     

More Updates.

     Added the following to the download database:

-1 new tool.
-1 new mod. (And beside it is the mappack to go with it)
-3 new maps.


     

Posted by: Jet on 7/11/2002 - 1:01AM.
     

Last Enemy: Final Battle.

     This SoF II Modification now has it's own website. It's very well done too.

Go check it out at www.last-enemy.de.vu.


     

Posted by: Jet on 7/10/2002 - 9:22PM.
     

Updates again.

     We are hosting the FIRST SOF II PATCH!!

We also have added the following things:

-1 new player skin.

-6 new maps.

-1 DM map pack of 5 maps from Geezer.













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